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    Speed/Range Mod Calculator

    Combined Speed/Range modifiers require that range must be converted to yards (meters), speed must be converted to yds/sec (m/s), and these two numbers added, followed by a lookup on the Speed/Range Table (B3E201 or B4E550). This tool lets you do all that using drop-downs instead. If you want to use values or units that aren't in the table, enter them in the inputs.

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    Collision/Fall Damage Calculator
    An object in a collision inflicts dice of crushing damage equal to
    (HP × velocity)/100.
    If an object is bullet-shaped, sharp, or spiked, it does half damage, but this damage is piercing, cutting, or impaling, rather than crushing.

    Fall stats are optional; for other collisions just enter a Collision speed below.





    See Basic Set p. 131 for more detail.

    See Basic Set p. 430 for more detail.

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    Reports and Charts
    Character Reports for
    Summary of character Spell College statistics
    Lifting, carrying, pushing, pulling, digging, etc.
    Running, hiking, swimming, jumping, flying, etc.
    Throwing stuff; distances and damage

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      Ads and Disads
      Glossary of Skills
      Glossary of Spells; grouped by
      Glossary of basic Equipment
      Glossary of Armor & Shields
      Glossary of Weapons
      Templates and Meta-Traits, with summaries
      Size/Speed/Range Modifiers Table, comprehensive

      Many columns in these reports are sortable; but due to a poor choice of algorithm, sorting is LUDICROUSLY SLOW. Use this feature with a sense of humor.
      The speed will be improved in a later release.

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      Edit Advantage or Disadvantage
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      Number 
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      Select skill with which to use the weapon
       
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      Skill Cost Table
      physical skills
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      DX-3½ point
      DX-2½ point 1 point
      DX-1½ point 1 point 2 points
      DX 1 point 2 points4 points
      DX+12 points4 points8 points
      DX+24 points8 points16 points
      DX+38 points16 points24 points
      DX+416 points24 points32 points
      DX+524 points32 points40 points
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      IQ-4½ point
      IQ-3½ point 1 point
      IQ-2½ point 1 point 2 points
      IQ-1½ point 1 point 2 points4 points
      IQ 1 point 2 points4 points8 points
      IQ+12 points4 points6 points12 points
      IQ+24 points6 points8 points16 points
      IQ+36 points8 points10 points20 points
      IQ+48 points10 points12 points24 points
      IQ+510 points12 points14 points28 points

        Further increases follow the same progressions: 8 additional points per level for physical skills, 4 per level for very hard mental skills, 2 per level for other mental skills. There is no limit (except lifespan) to the amount of improvement possible with any skill. But the useful maximum for most skills is in the 20 to 30 range, since problems to challenge a greater skill may not be common.

      Your Final       Difficulty of Skill      
      Skill Level Easy Average Hard Very Hard
      Attribute-31
      Attribute-21 2
      Attribute-11 2 4
      Attribute+01 2 4 8
      Attribute+12 4 8 12
      Attribute+24 8 1216
      Attribute+38 121620
      Attribute+412162024
      Attribute+516202428
      Extra +1 +4+4+4+4
      Basic Damage Table
      basic weapon damage
      Strength
      of attacker
      Thrusting attack
      (fist, spear, etc.)
      Swinging attack
      (sword, club, etc.)
      1* 1d-9 1d-9
      2* 1d-8 1d-8
      3* 1d-7 1d-7
      4* 1d-6 1d-6
      5 1d-5 1d-5
      6 1d-4 1d-4
      7 1d-3 1d-3
      8 1d-3 1d-2
      9 1d-2 1d-1
      10 1d-2 1d
      11 1d-1 1d+1
      12 1d-1 1d+2
      13 1d 2d-1
      14 1d 2d
      15 1d+1 2d+1
      16 1d+1 2d+2
      17 1d+2 3d-1
      18 1d+2 3d
      19 2d-1 3d+1
      20 2d-1 3d+2
      21 2d 4d-1
      22 2d 4d
      23 2d+1 4d+1
      24 2d+1 4d+2
      25 2d+2 5d-1
      26 2d+2 5d
      27 3d-1 5d+1
      28 3d-1 5d+1
      29 3d 5d+2
      30 3d 5d+2
      31 3d+1 6d-1
      32 3d+1 6d-1
      33 3d+2 6d
      34 3d+2 6d
      35 4d-1 6d+1
      36 4d-1 6d+1
      37 4d 6d+2
      38 4d 6d+2
      39 4d+1 7d-1
      40 4d+1 7d-1
      45 5d 7d+2
      50 5d+2 8d-1
      55 6d 8d+1
      60 7d-1 9d
      65 7d+1 9d+2
      70 8d 10d
      75 8d+2 10d+2
      80 9d 11d
      85 9d+2 11d+2
      90 10d 12d
      95 10d+2 12d+2
      70 8d 10d
      10011d 13d
      11012d 14d
      12013d 15d
      and so on: +1d for each full 10 points of added ST.

      * Printed editions show damage for ST 4 and below as “0.” PDF editions show the damage values given in the table above.

      STThrustSwing STThrustSwing
      1 1d-6 1d-5 27 3d-1 5d+1
      2 1d-6 1d-5 28 3d-1 5d+1
      3 1d-5 1d-4 29 3d 5d+2
      4 1d-5 1d-4 30 3d 5d+2
      5 1d-4 1d-3 31 3d+1 6d-1
      6 1d-4 1d-3 32 3d+1 6d-1
      7 1d-3 1d-2 33 3d+2 6d
      8 1d-3 1d-2 34 3d+2 6d
      9 1d-2 1d-1 35 4d-1 6d+1
      10 1d-2 1d 36 4d-1 6d+1
      11 1d-1 1d+1 37 4d 6d+2
      12 1d-1 1d+2 38 4d 6d+2
      13 1d 2d-1 39 4d+1 7d-1
      14 1d 2d 40 4d+1 7d-1
      15 1d+1 2d+1 45 5d 7d+1
      16 1d+1 2d+2 50 5d+2 8d-1
      17 1d+2 3d-1 55 6d 8d+1
      18 1d+2 3d 60 7d-1 9d
      19 2d-1 3d+1 65 7d+1 9d+2
      20 2d-1 3d+2 70 8d 10d
      21 2d 4d-1 75 8d+2 10d+2
      22 2d 4d 80 9d 11d
      23 2d+1 4d+1 85 9d+2 11d+2
      24 2d+1 4d+2 9010d 12d
      25 2d+2 5d-1 9510d+2 12d+2
      26 2d+2 5d 10011d 13d
      Add 1d to both thrust and swing damage per full 10 points of ST above 100.
      Long Distance Mods Table
        Use these skill modifiers for “Seek” spells, and for other specified spells which work over a long distance.

      Distance Penalty
      Less than 100 yards 0
      Up to a half-mile -1
      Up to a mile -2
      Up to 3 miles-3
      Up to 10 miles-4
      Up to 50 miles-5
      Up to 100 miles-6
      Up to 300 miles-7
      Up to 1,000 miles-8
       Another -1 for each additional 1,000 miles.
       Also, subtract 1 from effective skill for each “known” item you choose to ignore in your search. For instance, you would need to ignore the water in your canteen when you cast Seek Water in the desert!
      Use these modifiers for Information spells that work over long distances, such as “Seek” spells. Certain advantages also use these range penalties. If the distance falls between two values, use the higher.

      Distance Penalty
      Up to 200 yards 0
      ½ mile -1
      1 mile -2
      3 miles-3
      10 miles-4
      30 miles-5
      100 miles-6
      300 miles-7
      1000 miles-8
      Add another -2 per additional factor of 10.
      Monthly Cost of Living Table Table
      status and cost of living
      Level Fantasy/Medieval Example;
      Monthly Cost of Living
      Modern Western Example;
      Monthly Cost of Living
       8Divine ruler: $50,000+ No equivalent
       7King, pope: $20,000+ President: $20,000+
       6Prince, duke, archbishop: $10,000 Governor, senator: $10,000
       5Baron, count, bishop: $5,000 Corporate head: $8,000
       4Landed lord: $2,500 Who’s Who: $6,000
       3Lesser lord: $1,500 Large-city mayor: $4,000
       2Knight, mayor, great merchant: $800Mayor: $2,400
       1Squire, captain, merchant: $400 Doctor, councilman: $1,200
       0Freeman: $200 Ordinary citizen: $600
      –1Bondsman or servant: $100 Poor: $300
      –2Outsider, underworld: $50 Street beggar
      –3Street beggar: $50 No equivalent
      –4Serf or slave: $50 No equivalent
      Status Examples Cost of Living
       8Emperor, god-king, overlord $600,000,000
       7King, pope, president $60,000,000
       6Royal family, governor $6,000,000
       5Great noble, multinational corporate boss $600,000
       4Lesser noble, congressional representative, Who’s Who$60,000
       3Landed knight, guild master, big city mayor $12,000
       2Landless knight, mayor, business leader $3,000
       1Squire, merchant, priest, doctor, councilor $1,200
       0Freeman, apprentice, ordinary citizen $600
      –1Bondsman, poor citizen $300
      –2Serf, street person $100
      ®
      CHARACTER SHEET
      Name
      Player

      Appearance

      Date Created
      May 31, 2012
      Sequence
      Unspent Points
      100 
      Point Total
      Pt.
      Cost
       
      FATIGUE
       
       
      DAMAGE
      Thrust:
       
      Swing:
       
      Kick:
       
      :
       
      HITS TAKEN
      BASIC SPEED
      (HT+DX)/4
      MOVE

      Round off
      SWIM
      ENCUMBRANCE MOVE
       
       None(0) = 2×ST
       
       
       Light(1) = 4×ST
       
       
       Med(2) = 6×ST
       
       
       Hvy(3) = 12×ST
       
       
       X-hvy(4) = 20×ST
       
       
       ACTIVE DEFENSES
      DODGE
      5
      = Move
      PARRY
      7
      Weapon/2
      BLOCK
      6
      Shield/2
      skull 
      eyes 
      face 
      neck 
      torso 
      arm
      arm
      waist 
      groin
      hand
      hand
      leg
      leg
      foot
      foot
      BODY PROTECTION
      Head Body Arms Legs Hands Feet ALL
      PD
      DR
      OTHER PD
      Shield: 
       
       
       
       
       
       
       
      OTHER DR
       
       
       
       
       
       
       
       
      Pt.
      Cost
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
        ADVANTAGES, DISADVANTAGES AND QUIRKS
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      SKILLS
      Pt. Cost Level
      SUMMARYPoint Total
      Attributes
      Advantages
      Disadvantages
      Quirks
      Skills
      TOTAL0
      ®
      CHARACTER SHEET
      Name:
      HAND WEAPONS & SKILLS
       Damage
      Weapon Type Amount Reach ST Notes Parry Pt. Cost Level
                       
                       
                       
                       
                       
                       
      RANGED WEAPONS & SKILLS
       Damage
      Weapon Malf Type Amount SS Acc ½D Max RoF Shots ST Rcl  Notes Pt. Cost Level
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
      REACTION MODIFIERS
      Appearance: 
      Status: 
      SPECIAL REACTION MODIFIERS
      Reputation: 
       CHARACTER STORY
      Beliefs & Goals: 
       NOTES
      WEAPONS AND POSSESSIONS
      Item $ Wt.  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      Totals: $  Lbs.
      SPEED/RANGE TABLE
      For complete table, see p. B201.

      Speed/
      Range
      Modifier


      Size
      Modifier
      Linear
      Measurement
      (size or
      range/speed)
      +15-151/10"
      +14-141/5"
      +13-131/3"
      +12-121/2"
      +11-112/3"
      +10-10 1"
      +9 -9 1½"
      +8 -8 2"
      +7 -7 3"
      +6 -6 6"
      +5 -5 12"
      +4 -4 1½ ft
      +3 -3 2 ft
      +2 -2 1 yd
      +1 -1 1½ yd
      0 0 2 yd
      -1 +1 3 yd
      -2 +2 4½ yd
      -3 +3 7 yd
      -4 +4 10 yd
      -5 +5 15 yd
      -6 +6 20 yd
      -7 +7 30 yd
      -8 +8 45 yd
      -9 +9 70 yd
      -10+10100 yd
      -11+11150 yd
      -12+12200 yd
      -13+13300 yd
      -14+14450 yd
      -15+15700 yd
      -16+161,000 yd
      -17+171,500 yd
      -18+182,000 yd
      -19+193,000 yd
      -20+204,500 yd
      -21+217,000 yd
      -22+2210,000 yd
       SUPPLEMENTAL TRAITS PAGE
       MORE ADVANTAGES, DISADVANTAGES, QUIRKS
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
       MORE ADVANTAGES, DISADVANTAGES, QUIRKS
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
       SUPPLEMENTAL SKILLS PAGE
      SKILLS Pt. Cost Level
      SKILLS Pt. Cost Level
      SKILLS Pt. Cost Level
      MORE WEAPONS AND POSSESSIONS
      Item Damage Skill $ Wt.
       TypeAmt.Level  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      Item Damage Skill  $ Wt.
       TypeAmt.Level  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       COMBO SUPPLEMENTAL LISTS PAGE
       MORE ADVANTAGES, DISADVANTAGES, QUIRKS
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
       MORE WEAPONS AND POSSESSIONS
      Item Damage Skill $ Wt.
        Type Amt. Level    
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      SKILLS Pt. Cost Level
      SKILLS Pt. Cost Level
      SKILLS Pt. Cost Level
      ALL EQUIPMENT AND POSSESSIONS
      Item Damage Skill $ Wt.
       TypeAmt.Level  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      Item Damage Skill  $ Wt.
       TypeAmt.Level  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      grimoire of
      Spell Name Class Time to Cast Duration Cost to Cast Cost to Maintain Notes