e4 character
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Some generic introductory text.

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Name 
Point Value 
Point Limits  pts in disads pts in quirks
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Random Character Generation
If this section is open, choices entered here will be used with those above to generate a 'random' character.
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The attributes, traits, and skills in this character sheet will be packaged into a template.
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    Done!
    Speed/Range Mod Calculator

    Combined Speed/Range modifiers require that range must be converted to yards (meters), speed must be converted to yds/sec (m/s), and these two numbers added, followed by a lookup on the Speed/Range Table (B3E201 or B4E550). This tool lets you do all that using drop-downs instead. If you want to use values or units that aren't in the table, enter them in the inputs.

    or
    or
    Collision/Fall Damage Calculator
    An object in a collision inflicts dice of crushing damage equal to
    (HP × velocity)/100.
    If an object is bullet-shaped, sharp, or spiked, it does half damage, but this damage is piercing, cutting, or impaling, rather than crushing.

    Fall stats are optional; for other collisions just enter a Collision speed below.





    See Basic Set p. 131 for more detail.

    See Basic Set p. 430 for more detail.

    Roller Tool
    Name Generator Tool
    Select a culture, then click on the Name, Family, Clan buttons to generate random names.



    Reports and Charts
    Character Reports for
    Summary of character Spell College statistics
    Lifting, carrying, pushing, pulling, digging, etc.
    Running, hiking, swimming, jumping, flying, etc.
    Throwing stuff; distances and damage

    The controls below create and display tables, formatted to look similar to those found in the GURPS rule books. These reports will be generated using this ruleset:

      Pop-Up Charts
      Ruleset Reports

      Items from all currently loaded libraries will be included. Links open in a new browser window.

      Ads and Disads
      Glossary of Skills
      Glossary of Spells; grouped by
      Glossary of basic Equipment
      Glossary of Armor & Shields
      Glossary of Weapons
      Templates and Meta-Traits, with summaries
      Size/Speed/Range Modifiers Table, comprehensive

      Many columns in these reports are sortable; but due to a poor choice of algorithm, sorting is LUDICROUSLY SLOW. Use this feature with a sense of humor.
      The speed will be improved in a later release.

      Character Art
      Copy/paste the path you navigated to above into this text box: You may use an absolute file path, or a relative path to a local file based on the location of this HTML file. The file browser above will likely not show the path to the file, but the file browser window it opens will. You may also use an internet URL.
      Edit Advantage or Disadvantage
      edit advantages list
       
      Edit Skill
      Edit Equipment
       
      Number 
      Quality 
      Name 
      Detail 
      Description 
      Cost $ + $ Weight  lbs
      per 
      Tech Level  Legality 
      Notes 
      Reference 
      Quality Group  Weapon ST 
      Bulk 
       AD 
       Shots 
       Reload 
      Attack Options new attack option using skill
      PD DR / HP
       Protection  Shield Damage  /
      Skill 
      Passive Defense 
      Damage Resistance 
      Layering 
      Coverage full suit
      skull eyes
      face
      neck
      torso
      dom arm waist off arm
      groin
      dom hand off hand
       
       
      dom leg off leg
       
       
      dom foot off foot
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      Modify Character Information
      Name 
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      Select Advantage / Disadvantage
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      Custom Advantage / Disadvantage
      If this section is open, stats entered here will be used with those above to create a custom advantage or disadvantage and attach it to the character.
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      Create a Quirk or Perk
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      Create a Talent group
      Talent Group name
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      Skills included so far:



      This Talent will cost 5 points/level
      Select
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      attribute / difficulty
      points:
      Custom Skill
      If this section is open, stats entered here will be used with those above to create a custom skill/spell and attach it to the character.
      Options
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      Define a Technique (ne'e Maneuver)
      Technique name 
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      at
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      Options
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      Language Options
      Language name 
       
      Language is 
      Language comprehension 
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      (1 point/level each)
      Choose Cultural Familiarities
      or specify a culture 
      Culture is 
      Use a Template/Metatrait
      Select Basic Equipment
      Sort by:
      To see only equipment from Tech Levels at or below that of the character, uncheck the Tech Level filter below.
      How many:
       
       
      Custom Equipment
      If this section is open, stats entered here will be used to create custom equipment.
      Filters
      Select Weapon
      Sort list by:
       
       
       
      How many:
      Select weapon quality:
      Custom Weapon
      If this section is open, stats entered here will be used to create a custom weapon.
      Filters
      Select Armor
      Sort list by:
       
       
       
       
      How many:
      Custom Armor
      If this section is open, stats entered here will be used to create customized armor.
      Filters
      Select Shield
       
       
       
      How many 
      Custom Shield
      If this section is open, stats entered here will be used to create a customized shield.
      Filters
      Select Equipment

       
      Sort list by:
       
       
       
      How many:
      Select equipment quality:
      Custom Equipment
      If this section is open, stats entered here will be used to create custom equipment.
      Filters
      Manage Equipment Collections
      All Owned Equipment
      Collection: 
       Click on an item to copy it into the collection.
       Click on an item to remove it from the collection.
         collections below to 
      Select Equipment Use Skill
      Select skill with which to use the weapon
       
      Edit List

      Drag list items to rearrange the list. Use buttons to add headers or spacers. Double-click headers/spacers to remove. Items can’t be edited or deleted here.

      Skill Cost Table
      physical skills
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      DX-3½ point
      DX-2½ point 1 point
      DX-1½ point 1 point 2 points
      DX 1 point 2 points4 points
      DX+12 points4 points8 points
      DX+24 points8 points16 points
      DX+38 points16 points24 points
      DX+416 points24 points32 points
      DX+524 points32 points40 points
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      IQ-4½ point
      IQ-3½ point 1 point
      IQ-2½ point 1 point 2 points
      IQ-1½ point 1 point 2 points4 points
      IQ 1 point 2 points4 points8 points
      IQ+12 points4 points6 points12 points
      IQ+24 points6 points8 points16 points
      IQ+36 points8 points10 points20 points
      IQ+48 points10 points12 points24 points
      IQ+510 points12 points14 points28 points

        Further increases follow the same progressions: 8 additional points per level for physical skills, 4 per level for very hard mental skills, 2 per level for other mental skills. There is no limit (except lifespan) to the amount of improvement possible with any skill. But the useful maximum for most skills is in the 20 to 30 range, since problems to challenge a greater skill may not be common.

      Your Final       Difficulty of Skill      
      Skill Level Easy Average Hard Very Hard
      Attribute-31
      Attribute-21 2
      Attribute-11 2 4
      Attribute+01 2 4 8
      Attribute+12 4 8 12
      Attribute+24 8 1216
      Attribute+38 121620
      Attribute+412162024
      Attribute+516202428
      Extra +1 +4+4+4+4
      Basic Damage Table
      basic weapon damage
      Strength
      of attacker
      Thrusting attack
      (fist, spear, etc.)
      Swinging attack
      (sword, club, etc.)
      1* 1d-9 1d-9
      2* 1d-8 1d-8
      3* 1d-7 1d-7
      4* 1d-6 1d-6
      5 1d-5 1d-5
      6 1d-4 1d-4
      7 1d-3 1d-3
      8 1d-3 1d-2
      9 1d-2 1d-1
      10 1d-2 1d
      11 1d-1 1d+1
      12 1d-1 1d+2
      13 1d 2d-1
      14 1d 2d
      15 1d+1 2d+1
      16 1d+1 2d+2
      17 1d+2 3d-1
      18 1d+2 3d
      19 2d-1 3d+1
      20 2d-1 3d+2
      21 2d 4d-1
      22 2d 4d
      23 2d+1 4d+1
      24 2d+1 4d+2
      25 2d+2 5d-1
      26 2d+2 5d
      27 3d-1 5d+1
      28 3d-1 5d+1
      29 3d 5d+2
      30 3d 5d+2
      31 3d+1 6d-1
      32 3d+1 6d-1
      33 3d+2 6d
      34 3d+2 6d
      35 4d-1 6d+1
      36 4d-1 6d+1
      37 4d 6d+2
      38 4d 6d+2
      39 4d+1 7d-1
      40 4d+1 7d-1
      45 5d 7d+2
      50 5d+2 8d-1
      55 6d 8d+1
      60 7d-1 9d
      65 7d+1 9d+2
      70 8d 10d
      75 8d+2 10d+2
      80 9d 11d
      85 9d+2 11d+2
      90 10d 12d
      95 10d+2 12d+2
      70 8d 10d
      10011d 13d
      11012d 14d
      12013d 15d
      and so on: +1d for each full 10 points of added ST.

      * Printed editions show damage for ST 4 and below as “0.” PDF editions show the damage values given in the table above.

      STThrustSwing STThrustSwing
      1 1d-6 1d-5 27 3d-1 5d+1
      2 1d-6 1d-5 28 3d-1 5d+1
      3 1d-5 1d-4 29 3d 5d+2
      4 1d-5 1d-4 30 3d 5d+2
      5 1d-4 1d-3 31 3d+1 6d-1
      6 1d-4 1d-3 32 3d+1 6d-1
      7 1d-3 1d-2 33 3d+2 6d
      8 1d-3 1d-2 34 3d+2 6d
      9 1d-2 1d-1 35 4d-1 6d+1
      10 1d-2 1d 36 4d-1 6d+1
      11 1d-1 1d+1 37 4d 6d+2
      12 1d-1 1d+2 38 4d 6d+2
      13 1d 2d-1 39 4d+1 7d-1
      14 1d 2d 40 4d+1 7d-1
      15 1d+1 2d+1 45 5d 7d+1
      16 1d+1 2d+2 50 5d+2 8d-1
      17 1d+2 3d-1 55 6d 8d+1
      18 1d+2 3d 60 7d-1 9d
      19 2d-1 3d+1 65 7d+1 9d+2
      20 2d-1 3d+2 70 8d 10d
      21 2d 4d-1 75 8d+2 10d+2
      22 2d 4d 80 9d 11d
      23 2d+1 4d+1 85 9d+2 11d+2
      24 2d+1 4d+2 9010d 12d
      25 2d+2 5d-1 9510d+2 12d+2
      26 2d+2 5d 10011d 13d
      Add 1d to both thrust and swing damage per full 10 points of ST above 100.
      Long Distance Mods Table
        Use these skill modifiers for “Seek” spells, and for other specified spells which work over a long distance.

      Distance Penalty
      Less than 100 yards 0
      Up to a half-mile -1
      Up to a mile -2
      Up to 3 miles-3
      Up to 10 miles-4
      Up to 50 miles-5
      Up to 100 miles-6
      Up to 300 miles-7
      Up to 1,000 miles-8
       Another -1 for each additional 1,000 miles.
       Also, subtract 1 from effective skill for each “known” item you choose to ignore in your search. For instance, you would need to ignore the water in your canteen when you cast Seek Water in the desert!
      Use these modifiers for Information spells that work over long distances, such as “Seek” spells. Certain advantages also use these range penalties. If the distance falls between two values, use the higher.

      Distance Penalty
      Up to 200 yards 0
      ½ mile -1
      1 mile -2
      3 miles-3
      10 miles-4
      30 miles-5
      100 miles-6
      300 miles-7
      1000 miles-8
      Add another -2 per additional factor of 10.
      Monthly Cost of Living Table Table
      status and cost of living
      Level Fantasy/Medieval Example;
      Monthly Cost of Living
      Modern Western Example;
      Monthly Cost of Living
       8Divine ruler: $50,000+ No equivalent
       7King, pope: $20,000+ President: $20,000+
       6Prince, duke, archbishop: $10,000 Governor, senator: $10,000
       5Baron, count, bishop: $5,000 Corporate head: $8,000
       4Landed lord: $2,500 Who’s Who: $6,000
       3Lesser lord: $1,500 Large-city mayor: $4,000
       2Knight, mayor, great merchant: $800Mayor: $2,400
       1Squire, captain, merchant: $400 Doctor, councilman: $1,200
       0Freeman: $200 Ordinary citizen: $600
      –1Bondsman or servant: $100 Poor: $300
      –2Outsider, underworld: $50 Street beggar
      –3Street beggar: $50 No equivalent
      –4Serf or slave: $50 No equivalent
      Status Examples Cost of Living
       8Emperor, god-king, overlord $600,000,000
       7King, pope, president $60,000,000
       6Royal family, governor $6,000,000
       5Great noble, multinational corporate boss $600,000
       4Lesser noble, congressional representative, Who’s Who$60,000
       3Landed knight, guild master, big city mayor $12,000
       2Landless knight, mayor, business leader $3,000
       1Squire, merchant, priest, doctor, councilor $1,200
       0Freeman, apprentice, ordinary citizen $600
      –1Bondsman, poor citizen $300
      –2Serf, street person $100

      CHARACTER SHEET

      Name
      Player
      Point Total

      Ht
       Wt
       Size Modifier
       Age
       Unspent Pts
       

      Appearance
                    CURRENT      
      ST   [ ] HP   [ ]
      DX   [ ] Will     [ ]
      IQ   [ ] Per   CURRENT [ ]
      HT   [ ] FP   [ ]
      BASIC LIFT (ST × ST)/5
        DAMAGE Thr
      Sw

      BASIC SPEED
      [
      ]
        BASIC MOVE
      [
      ]
      ENCUMBRANCE MOVE DODGE
       
      None (0) = BL BM × 1 Dodge
      Light (1) = × BL BM × 0.8   Dodge -1
      Medium (2) = × BL BM × 0.6   Dodge -2
      Heavy (3) = × BL BM × 0.4   Dodge -3
      X-Heavy (4) = × BL BM × 0.2   Dodge -4
      Languages Spoken Written
       
      []
      []
      []
      []
      []
      DR
      TL: [ ]
      Cultural Familiarities
      []
      []
      []
      PARRY
      BLOCK
      Reaction Modifiers
       
      Appearance
      Status
      Reputation
      ADVANTAGES AND PERKS
      []
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      DISADVANTAGES AND QUIRKS
      []
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      []
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      SKILLS
      Name Level Rel Level
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      CHARACTER SHEET

      Player Name
      HAND WEAPONS
      Weapon Damage Reach Parry Notes
               
               
               
               
               
       
      Cost Weight
         
         
         
         
         
      RANGED WEAPONS
      Weapon Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
                           
                           
                           
                           
                           
       
      Cost Weight
         
         
         
         
         
      SPELLS
      Name Class Duration Cost (Maintain) Time to Cast Notes
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
      POINT SUMMARY Attributes/Sec Chars
       
      [
       
      ]
      Advantages/Perks/etc
       
      [
       
      ]
      Disadvantages/Quirks
       
      [
       
      ]
      Skills/Techniques
       
      [
       
      ]
      Other
       
      [
       
      ]
      HIT LOCATION
       
      Modifier Location
       0Torso
      -2Arm/Leg
      -3Groin
      -4Hand
      -5Face
      -7Skull

      Imp or Pi attacks can target vitals at -3 or eyes at -9.

      SPEED/RANGE TABLE
      For complete table, see p. 550.
      Speed/
      Range
      Modifier
      Linear
      Measurement
      (range/speed)
      0less than 2 yd
      -1 3 yd
      -2 5 yd
      -3 7 yd
      -4 10 yd
      -5 15 yd
      -6 20 yd
      -7 30 yd
      POSSESSIONS
       Item
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      Totals: 
       
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       SUPPLEMENTAL TRAITS PAGE
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       MORE ADVANTAGES AND PERKS
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      MORE EQUIPMENT
      Item Location
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      Cost Weight
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
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       COMBO SUPPLEMENTAL LISTS PAGE
      MORE ADVANTAGES AND PERKS
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       MORE SKILLS
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       MORE POSSESSIONS
      Item Location
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
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      ALL EQUIPMENT AND POSSESSIONS
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      Item Cost Weight