e4 character
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    Speed/Range Mod Calculator

    Combined Speed/Range modifiers require that range must be converted to yards (meters), speed must be converted to yds/sec (m/s), and these two numbers added, followed by a lookup on the Speed/Range Table (B3E201 or B4E550). This tool lets you do all that using drop-downs instead. If you want to use values or units that aren't in the table, enter them in the inputs.

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    Collision/Fall Damage Calculator
    An object in a collision inflicts dice of crushing damage equal to
    (HP × velocity)/100.
    If an object is bullet-shaped, sharp, or spiked, it does half damage, but this damage is piercing, cutting, or impaling, rather than crushing.

    Fall stats are optional; for other collisions just enter a Collision speed below.





    See Basic Set p. 131 for more detail.

    See Basic Set p. 430 for more detail.

    Roller Tool
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    Select a culture, then click on the Name, Family, Clan buttons to generate random names.



    Reports and Charts
    Character Reports for
    Summary of character Spell College statistics
    Lifting, carrying, pushing, pulling, digging, etc.
    Running, hiking, swimming, jumping, flying, etc.
    Throwing stuff; distances and damage

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      Ads and Disads
      Glossary of Skills
      Glossary of Spells; grouped by
      Glossary of basic Equipment
      Glossary of Armor & Shields
      Glossary of Weapons
      Templates and Meta-Traits, with summaries
      Size/Speed/Range Modifiers Table, comprehensive

      Many columns in these reports are sortable; but due to a poor choice of algorithm, sorting is LUDICROUSLY SLOW. Use this feature with a sense of humor.
      The speed will be improved in a later release.

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      Edit Advantage or Disadvantage
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      Number 
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      Cost $ + $ Weight  lbs
      per 
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      Quality Group  Weapon ST 
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      PD DR / HP
       Protection  Shield Damage  /
      Skill 
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      Layering 
      Coverage full suit
      skull eyes
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      dom arm waist off arm
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      Select skill with which to use the weapon
       
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      Skill Cost Table
      physical skills
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      DX-3½ point
      DX-2½ point 1 point
      DX-1½ point 1 point 2 points
      DX 1 point 2 points4 points
      DX+12 points4 points8 points
      DX+24 points8 points16 points
      DX+38 points16 points24 points
      DX+416 points24 points32 points
      DX+524 points32 points40 points
      Your Final Difficulty of Skill
      Skill Level Easy Average Hard Very Hard
      IQ-4½ point
      IQ-3½ point 1 point
      IQ-2½ point 1 point 2 points
      IQ-1½ point 1 point 2 points4 points
      IQ 1 point 2 points4 points8 points
      IQ+12 points4 points6 points12 points
      IQ+24 points6 points8 points16 points
      IQ+36 points8 points10 points20 points
      IQ+48 points10 points12 points24 points
      IQ+510 points12 points14 points28 points

        Further increases follow the same progressions: 8 additional points per level for physical skills, 4 per level for very hard mental skills, 2 per level for other mental skills. There is no limit (except lifespan) to the amount of improvement possible with any skill. But the useful maximum for most skills is in the 20 to 30 range, since problems to challenge a greater skill may not be common.

      Your Final       Difficulty of Skill      
      Skill Level Easy Average Hard Very Hard
      Attribute-31
      Attribute-21 2
      Attribute-11 2 4
      Attribute+01 2 4 8
      Attribute+12 4 8 12
      Attribute+24 8 1216
      Attribute+38 121620
      Attribute+412162024
      Attribute+516202428
      Extra +1 +4+4+4+4
      Basic Damage Table
      basic weapon damage
      Strength
      of attacker
      Thrusting attack
      (fist, spear, etc.)
      Swinging attack
      (sword, club, etc.)
      1* 1d-9 1d-9
      2* 1d-8 1d-8
      3* 1d-7 1d-7
      4* 1d-6 1d-6
      5 1d-5 1d-5
      6 1d-4 1d-4
      7 1d-3 1d-3
      8 1d-3 1d-2
      9 1d-2 1d-1
      10 1d-2 1d
      11 1d-1 1d+1
      12 1d-1 1d+2
      13 1d 2d-1
      14 1d 2d
      15 1d+1 2d+1
      16 1d+1 2d+2
      17 1d+2 3d-1
      18 1d+2 3d
      19 2d-1 3d+1
      20 2d-1 3d+2
      21 2d 4d-1
      22 2d 4d
      23 2d+1 4d+1
      24 2d+1 4d+2
      25 2d+2 5d-1
      26 2d+2 5d
      27 3d-1 5d+1
      28 3d-1 5d+1
      29 3d 5d+2
      30 3d 5d+2
      31 3d+1 6d-1
      32 3d+1 6d-1
      33 3d+2 6d
      34 3d+2 6d
      35 4d-1 6d+1
      36 4d-1 6d+1
      37 4d 6d+2
      38 4d 6d+2
      39 4d+1 7d-1
      40 4d+1 7d-1
      45 5d 7d+2
      50 5d+2 8d-1
      55 6d 8d+1
      60 7d-1 9d
      65 7d+1 9d+2
      70 8d 10d
      75 8d+2 10d+2
      80 9d 11d
      85 9d+2 11d+2
      90 10d 12d
      95 10d+2 12d+2
      70 8d 10d
      10011d 13d
      11012d 14d
      12013d 15d
      and so on: +1d for each full 10 points of added ST.

      * Printed editions show damage for ST 4 and below as “0.” PDF editions show the damage values given in the table above.

      STThrustSwing STThrustSwing
      1 1d-6 1d-5 27 3d-1 5d+1
      2 1d-6 1d-5 28 3d-1 5d+1
      3 1d-5 1d-4 29 3d 5d+2
      4 1d-5 1d-4 30 3d 5d+2
      5 1d-4 1d-3 31 3d+1 6d-1
      6 1d-4 1d-3 32 3d+1 6d-1
      7 1d-3 1d-2 33 3d+2 6d
      8 1d-3 1d-2 34 3d+2 6d
      9 1d-2 1d-1 35 4d-1 6d+1
      10 1d-2 1d 36 4d-1 6d+1
      11 1d-1 1d+1 37 4d 6d+2
      12 1d-1 1d+2 38 4d 6d+2
      13 1d 2d-1 39 4d+1 7d-1
      14 1d 2d 40 4d+1 7d-1
      15 1d+1 2d+1 45 5d 7d+1
      16 1d+1 2d+2 50 5d+2 8d-1
      17 1d+2 3d-1 55 6d 8d+1
      18 1d+2 3d 60 7d-1 9d
      19 2d-1 3d+1 65 7d+1 9d+2
      20 2d-1 3d+2 70 8d 10d
      21 2d 4d-1 75 8d+2 10d+2
      22 2d 4d 80 9d 11d
      23 2d+1 4d+1 85 9d+2 11d+2
      24 2d+1 4d+2 9010d 12d
      25 2d+2 5d-1 9510d+2 12d+2
      26 2d+2 5d 10011d 13d
      Add 1d to both thrust and swing damage per full 10 points of ST above 100.
      Long Distance Mods Table
        Use these skill modifiers for “Seek” spells, and for other specified spells which work over a long distance.

      Distance Penalty
      Less than 100 yards 0
      Up to a half-mile -1
      Up to a mile -2
      Up to 3 miles-3
      Up to 10 miles-4
      Up to 50 miles-5
      Up to 100 miles-6
      Up to 300 miles-7
      Up to 1,000 miles-8
       Another -1 for each additional 1,000 miles.
       Also, subtract 1 from effective skill for each “known” item you choose to ignore in your search. For instance, you would need to ignore the water in your canteen when you cast Seek Water in the desert!
      Use these modifiers for Information spells that work over long distances, such as “Seek” spells. Certain advantages also use these range penalties. If the distance falls between two values, use the higher.

      Distance Penalty
      Up to 200 yards 0
      ½ mile -1
      1 mile -2
      3 miles-3
      10 miles-4
      30 miles-5
      100 miles-6
      300 miles-7
      1000 miles-8
      Add another -2 per additional factor of 10.
      Monthly Cost of Living Table Table
      status and cost of living
      Level Fantasy/Medieval Example;
      Monthly Cost of Living
      Modern Western Example;
      Monthly Cost of Living
       8Divine ruler: $50,000+ No equivalent
       7King, pope: $20,000+ President: $20,000+
       6Prince, duke, archbishop: $10,000 Governor, senator: $10,000
       5Baron, count, bishop: $5,000 Corporate head: $8,000
       4Landed lord: $2,500 Who’s Who: $6,000
       3Lesser lord: $1,500 Large-city mayor: $4,000
       2Knight, mayor, great merchant: $800Mayor: $2,400
       1Squire, captain, merchant: $400 Doctor, councilman: $1,200
       0Freeman: $200 Ordinary citizen: $600
      –1Bondsman or servant: $100 Poor: $300
      –2Outsider, underworld: $50 Street beggar
      –3Street beggar: $50 No equivalent
      –4Serf or slave: $50 No equivalent
      Status Examples Cost of Living
       8Emperor, god-king, overlord $600,000,000
       7King, pope, president $60,000,000
       6Royal family, governor $6,000,000
       5Great noble, multinational corporate boss $600,000
       4Lesser noble, congressional representative, Who’s Who$60,000
       3Landed knight, guild master, big city mayor $12,000
       2Landless knight, mayor, business leader $3,000
       1Squire, merchant, priest, doctor, councilor $1,200
       0Freeman, apprentice, ordinary citizen $600
      –1Bondsman, poor citizen $300
      –2Serf, street person $100
      skull 
      eyes 
      face 
      neck 
      torso 
      arm
      arm
      waist 
      groin
      hand
      hand
      leg
      leg
      foot
      foot
      ST
      DX
      IQ
      HT
      HP
      ~ST
      Per
      ~IQ
      Will
      ~IQ
      FP
      ~HT
      HP remaining
      FP remaining
      Basic Lift
      (ST × ST)/5
      lbs
      Basic Speed
      ~(DX+HT)/4
      5
      Basic Move
      round Speed down
      Name

      Race
      Age

      Height
      Weight
      SM

      Appearance

      Player

      Campaign
      TL

      Game Master

      Rules
      GURPS 4th Edition
      Created May 31, 2012
      Reaction Modifiers
      From Appearance
      From Status
      From Reputation
      ADS, DISADS, PERKS & QUIRKS
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      Languages Spoken Written
       
       
       
       
       
       
      TL: 
      Cultural Familiarities
      SKILLS
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      POINTS SUMMARY Unspent Points  
      Attributes/Secondary Characteristics  
      TL/Languages/Cultural Familiarity  
      Advantages/Perks  
      Disadvantages/Quirks  
      Skills/Techniques  
      Other  
      TOTAL  
      WEAPON STATS
      Weapon Damage Skill Range Parry Acc RoF Shots ST Bulk Notes
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
                           
      SIZE & SPEED/RANGE
      For complete table, see p. 550.
      Linear Modifier
      Measurement Speed/Range Size
      " 0 -10
      2" 0 -9 
      3" 0 -8 
      5" 0 -7 
      8" 0 -6 
      12" 0 -5 
       ft 0 -4 
      2 ft 0 -3 
      1 yd 0 -2 
       yd 0 -1 
      2 yd 0 0
      3 yd-1 +1 
       yd-2 +2 
      7 yd-3 +3 
      10 yd-4 +4 
      15 yd-5 +5 
      20 yd-6 +6 
      30 yd-7 +7 
      45 yd-8 +8 
      70 yd-9 +9 
      100 yd-10 +10
      150 yd-11 +11
      200 yd-12 +12
      BODY PROTECTION & HIT LOCATION
      Location DR Armor Mod Rand
      Skull -73-4
      Eye* -9-
      Face -55
      Neck -517-18
      Torso  09-10
      Vitals* -3-
      dom. Arm -28
      off Arm -212
      dom. Leg -26-7
      off Leg -213-14
      Hands -415
      Groin -311
      Feet -416

      *Imp or Pi attacks can target vitals at -3 or eyes at -9. Random attacks never hit vitals or eyes.

      PARRY
      BLOCK
      DODGE
      Damage
      Thrust
      Swing
      Punch
      Kick
       EQUIPMENT & POSSESSIONS
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      lbs
      $
      Totals: 
      ENCUMBRANCE
      DODGE GROUND JUMP WATER AIR
      Move Sprint Run Hike vertical broad Move Swim Move Fly
      enc name load up to lbs
      BSp + 3
      – enc
      BMv – (enc×20)%
      top speed w/
      sprint bonus
      ½ of Sprint
      10×Sprint
      mi/day
      6×BMv
      – 10 in
      2×BMv
      – 3 ft
      Water Mv* – (enc×20)%
      Water Mv ×10
      per 10 sec
      Air Mv* – (enc×20)%
      top speed w/
      sprint bonus
      0 None Basic Lift:
      1 Light 2 × BL:  
      2 Medium 3 × BL:  
      3 Heavy 6 × BL:
      4 X-Heavy 10 × BL:  
      BSp: Basic Speed, BMv: Basic Move, Mv: Move Enh Mv applies
      * Mv/5
      Enh Water Mv applies
      * BSp×2, rounded
      Enh Air Mv applies
      ENCUMBRANCE
      MOVE DODGE
       
      None (0)  ≤     BL = BM × 1   =
      Light (1)  ≤   × BL = BM × 0.8 =  
      Medium (2)  ≤   × BL = BM × 0.6 =  
      Heavy (3)  ≤   × BL = BM × 0.4 =  
      X-Heavy (4)  ≤ × BL = BM × 0.2 =  
       CHARACTER STORY
      Date Created: May 31, 2012
      Class, Social & Economic Standing
      Occupation
      Wealth
        
      Income   
      Debt   
      Status   
      Rank   
      Social
      Privileges
      Social
      Restraints
      Allies, Enemies & Contacts
       CHARACTER NOTES
       SUPPLEMENTAL TRAITS PAGE - MORE ADVANTAGES, DISADVANTAGES, PERKS & QUIRKS
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      SUPPLEMENTAL SKILLS PAGE
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
      EQUIPMENT & POSSESSIONS
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      EQUIPMENT & POSSESSIONS
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
       COMBO SUPPLEMENTAL LISTS PAGE
      MORE ADS, DISADS, PERKS & QUIRKS
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       MORE EQUIPMENT & POSSESSIONS
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      MORE SKILLS
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
      MORE SKILLS
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
      MORE SKILLS
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
      ALL EQUIPMENT AND POSSESSIONS
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      Item Cost Weight
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
      grimoire of
      Spell Name Class Time to Cast Duration Cost to Cast Cost to Maintain Notes